Panzer general units
The core gameplay loop is to deploy units for the mission, adding to your core units and bumping up their strength as well as spending valuable prestige to upgrade units to the newest technology as the war goes on. You can even rename your units if you want to feel even more pain when a key unit bites the dust. As campaigns go on, your core units will take damage and the loss of a core unit can be a real gut bunch, especially the loss of a powerful or expensive unit like a panzer unit or an aircraft. Over time, heroes will emerge who will confer a major bonus to the unit that they are attached to. Units that fight multiple battles and score “kills” will gain experience, increasing their star level and effectiveness. Replacements will also reduce the experience of a unit. You can then spend prestige to replace lost strength points or pay for elite replacements, to take a unit above its starting strength. The game also nicely models other elements, with bonus factors like Massed Attacks, high ground and superior scouting all giving units an edge in battle. Gaining air superiority can be key to winning a battle. Artillery can support other units from behind the lines and aircraft can hit without being hit back, though of course counter-battery and anti-aircraft can still be used. The game simulates nicely the need to use combined arms, with infantry needed to dig out dug-in infantry and anti-tank guns, whilst armour does well against troops in the open and other tanks. Units that take heavy casualties, if attacked again, can take even more losses and if their morale drops low enough and they have nowhere to retreat to, units may surrender. This is modified by the usual suspects, such as fortification level, support from artillery and other weapons, and morale. After selecting a unit, you can hover over an enemy unit and get a rough idea of what the strength loss expected for both sides would be. Scale in the game is hard to figure out but units are rated for strength points between one and fifteen, with points lost in combat.
Objectives range from capturing or taking and holding key locations and sometimes destroying enemy units, though the game does allow you to bypass enemy units and fortifications and just go for the objectives. There are many campaigns to take part in, the main one playing as a Wehrmacht General from the invasion of Poland through to the end of the War. As the campaign progresses and time advances, new units become available, and, playing as the Germans, you’ll gain access to better tanks and weapons as the war goes on. Your units, which run the gamut from basic straight leg infantry to armour to artillery and aircraft. Panzer Corps II offers turn-based strategy on a somewhat abstract scale, with the player generally taking the part of an individual general, with traits and prestige of their own which is spent on adding “core units” which persist between missions and adding replacements to damaged units.
#Panzer general units Pc#
Since those heady times, many games have revisited the formula, and Panzer Corps was seen by many as the spiritual successor to Panzer General, and Panzer Corps II is the latest in the series to bring the gameplay back to PC gamers. The series expanded out with Allied General, Pacific General and then much esoteric Fantasy General and Star General before coming back down to Earth for Panzer General II and People’s General.